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Hole House Codes: Potion Passwords, Resource Cheats, and Save File Editing

Hole House Codes

Hole House runs on Unity and stores its entire progression state in a single savefile.es3 file buried in AppData\LocalLow. The developer, DotArt, did not ship the game with a traditional cheat menu or console. Instead, codes are entered through an in-game phone interface, and the passwords change depending on whether the player owns the public build or the Patreon release. There is no universal "unlock everything" command — the developer has stated that such a feature is planned but not yet implemented.

This guide covers the exact input method, every verified potion code by build type, the resource-injection passwords that bypass potion limits entirely, and where the save file hides for manual backup or replacement.

How to Redeem Codes

The input method is not on the title screen or in the pause menu. The player must be inside the game world:

  1. Enter the reception or office area.
  2. Open the phone interface.
  3. Navigate to page 2 of the phone apps.
  4. Tap the potions app icon.
  5. Type the code into the text field and confirm.

All codes are case-sensitive. Entering a code with incorrect capitalization produces no error message — the input is simply accepted silently and nothing happens. There is no visual confirmation beyond the potion counter updating.

Public Build Potion Codes

These codes work on the free/public release available through itch.io and other distribution channels:

Code Reward
AJFIJEFDFSD 3 Potions
hcuehucheuhscbdsh 4 Potions
hcudscdscdsbcbdsjbcs 8 Potions
HDEFKDSKFD 10 Potions
JVIHFVDSNVF 5 Potions
ucjdsjcbndsbcdsbchbds 2 Potions
sucbsdbchdsbchbsdhcbsdhj 20 Potions

Patreon Build Potion Codes

The Patreon release uses a separate rotation of passwords. As of version 0.1.62, the following codes are active:

Code Reward
USDHCUDS 2 Potions
IPDCNDNC 4 Potions
TCBDCBDS 8 Potions
TDWEHBCDS 20 Potions
HDEFKDSKFD 10 Potions
JVIHFVDSNVF 5 Potions
AJFIJEFDFSD 3 Potions

Older Patreon builds (0.1.58–0.1.61) used different codes. The passwords above are specific to the current rotation and will likely change with future content updates.

Mass Resource Codes

Beyond potions, a separate set of passwords injects bulk currency, experience, and levels directly. These function independently of the potion app and are reported to work across both public and Patreon builds:

Code Effect
fill me up daddy paw_beans uwu 999,999 Potions, Coins, Diamonds, Levels, and XP
fuzzy doubloons 999,999 Coins
shiny stones 999,999 Diamonds
level 1 crook 999 Levels
i had sex yes 999,999 Experience (XP)
gotta buy milk Applies a global character state flag to all recruitable characters

The gotta buy milk code modifies a persistent progression flag across the entire cast. It is irreversible without reloading a pre-code save or editing the save file directly.

Save File Location and Editing

Hole House stores all progress in a single serialized file. The path is identical across Steam, itch.io, and standalone PC builds:

C:\Users\[Username]\AppData\LocalLow\DefaultCompany\HoleHouse v0.1\savefile.es3

The AppData folder is hidden by default. Players must enable "Hidden items" in File Explorer's View tab, or press Windows Key + R and type %appdata% to jump to the Roaming folder, then navigate up one level to AppData and into LocalLow.

The savefile.es3 file is an ES3 (Easy Save 3) serialized archive. It is not human-readable in a standard text editor — opening it in Notepad displays binary data and encoded strings. Players who want to edit stats, currency, or unlock flags manually must use an ES3-compatible save editor or a hex editor with knowledge of the game's specific serialization schema. No public documentation of the ES3 struct layout exists, making direct editing impractical for most users.

For backup purposes, simply copying savefile.es3 to another folder is sufficient. To restore progress, paste the backup over the existing file while the game is closed. The game does not create automatic backups, so manual copies are the only protection against corruption.

Community Save Files

Because direct editing is difficult, the most common method for skipping progression is importing a 100% community save file. These archives typically contain a pre-modified savefile.es3 with all quests completed, all characters recruited, and all currencies maxed.

Installation requires extracting the downloaded savefile.es3 into the HoleHouse v0.1 folder listed above, overwriting the existing file. The game must be closed during this process. On next launch, the save loads into the first slot. As always, backing up the original savefile.es3 before overwriting is mandatory — there is no in-game undo.

Honest Warnings

  • Codes are case-sensitive and version-locked. A Patreon code entered on a public build fails silently. A public code from three months ago may be dead on the current build.
  • There is no "unlock everything" cheat yet. The developer has stated plans to add a title-screen code that unlocks all content and jumps to a scene selector, but it is not implemented as of the latest public builds.
  • Mass resource codes are irreversible. Injecting 999,999 of every currency permanently alters the save economy. The only way to undo it is restoring a backup.
  • Android paths are fragmented. The APK stores data in the Android sandbox, and the exact path varies by device and installation source. PC save files cannot be transferred to Android without rooting and manual file placement.
  • Extraction path length matters. If the game fails to launch with a "path too long" error, the ZIP was extracted too deep in the folder hierarchy. Moving the extracted folder directly to the Desktop or the C:\Users\[Username] root resolves it.

Frequently Asked Questions

Do codes disable achievements?

Hole House has no Steam achievement integration. There is no penalty for using codes.

Why does a code do nothing?

Three likely causes: the code belongs to a different build (public vs. Patreon), the capitalization is wrong, or the build is too new and the code has rotated out. The potion app provides no error feedback for invalid entries.

Can the save file be edited with Notepad?

No. savefile.es3 is a binary serialized archive. Notepad displays gibberish, and saving it after any modification corrupts the file. A dedicated ES3 editor or hex knowledge is required.

Will importing a community save work on any version?

Not necessarily. If the community save was created on a significantly older or newer build, the game may crash on load or display missing asset errors. Matching the save version to the installed build is essential.

Is there a way to get potions without codes?

Yes. Potions are earned through normal quest completion and daily income from house operations. Codes are simply a shortcut.

Bottom Line

Hole House handles cheating through typed passwords rather than menus or consoles. The potion codes refill consumables, the mass-resource codes break the economy in one sentence, and the savefile.es3 is wide open for backup and replacement — though not for direct editing. The biggest limitation is the lack of a universal unlock command; players who want everything immediately must import a community save or wait for the developer to implement the planned cheat menu. Back up the save file, match the code to the correct build, and remember that case sensitivity kills more codes than expiration dates.

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