Didnapper 2 Cheats — Full Cheat Menu, Console Commands & Save Editing Guide
Didnapper 2 is built on the RPG Maker MV engine, which means it inherits a powerful suite of built-in developer tools that players can access with minimal effort. From an in-game cheat menu that lets you edit stats and inventory on the fly, to a text-based escape minigame console, to direct save-file editing, there are multiple ways to customize your experience without third-party software.
This guide covers every legitimate cheat method available in the base game, including keyboard shortcuts, console commands, file edits, and external tools. All instructions are tested and safe when paired with proper backup habits.
How to Open the Main Cheat Menu
The game ships with a fully functional cheat menu that works in both free-roam and escape sequences. It is not hidden behind any unlock condition — you can use it from the moment you gain control of your character.
Keyboard Shortcut
Press Tab and Page Down at the same time. If you have not changed your keybindings, this is the default combination. On some keyboard layouts or configurations, Tab + W also works as an alternative.
Controller Users
The cheat menu is not mapped to any controller button by default. You must manually bind Tab to a controller input through the in-game keybinding settings before you can access it.
How to Navigate the Cheat Menu
Once the menu is open, use Previous Page and Next Page to cycle between party members. The left panel shows editable fields for the currently selected character. Changes apply immediately without requiring a save or reload.
Main Cheat Menu Functions — Full List
Below are all options available inside the base-game cheat menu. These functions are version-locked to the build you are running and may expand with future updates.
| Function | Effect | Notes |
|---|---|---|
| Set level | Changes the selected character's level instantly | Affects base stats automatically |
| Set bonus stats | Modifies HP, CP, ATK, DEF, and other combat statistics | Adds flat bonuses on top of level-scaled values |
| Set gold | Sets your current currency to the specified amount | Safe to use at any time |
| Set consumables | Sets the exact quantity of a selected consumable item | Use this to add or remove items from inventory |
| Set catalysts | Adjusts the number of catalyst items you own | Used for crafting and upgrade systems |
| Set cards | Sets the quantity of collectible cards | May be used to remove duplicates |
| Gain weapons | Adds a selected weapon to your inventory | Does not remove existing gear |
| Gain equipments | Adds a selected armor or accessory to your inventory | Stackable with existing equipment |
| Set name | Changes the character's display name | May cause script errors; use with caution |
| Captive cheat | Applies a cosmetic state to the character sprite | Purely visual; does not affect movement, combat, or interactions |
| Set escape level | Changes the difficulty tier of escape sequences | Higher values increase challenge parameters |
Escape Mode Cheat Commands
During escape sequences, the main cheat menu offers limited utility. For those scenarios, the game provides a separate text-input console activated with a different key combination.
How to Access Escape Cheats
While inside an escape sequence, press Shift + Page Up. A text prompt will appear where you can type commands. These keys are hard-coded and ignore your custom keybindings. Controller users cannot access this menu without a keyboard.
All Escape Mode Commands
| Command | Effect |
|---|---|
| WIN | Instantly completes the escape sequence |
| TORSO | Removes torso restraints |
| LEGS | Removes leg restraints |
| GAG | Removes the gag state |
| BLINDFOLD | Removes the blindfold state |
| LVL | Sets the escape difficulty level to a custom value |
| OH NO | Applies maximum restraint state instantly |
Type the command exactly as shown, then press Enter. The console is case-sensitive. If a command fails, check for typos or extra spaces.
RPG Maker Debug Console — F8 Commands
Because Didnapper 2 runs on RPG Maker MV, the engine's native debug console is fully accessible. This console accepts raw JavaScript commands and can manipulate game switches, variables, and system flags.
How to Open the Console
Press F8 at any time during gameplay. If your keyboard requires it, hold Fn and then press F8. A small command line will appear at the top of the screen. Type your command and press Enter. The console will return undefined on success — this is normal and means the command executed correctly. Press F8 again to close the console.
Enable Testing Mode
$gameSwitches.setValue(60,true)
This command toggles the internal testing switch. Once active, it unlocks developer-only features such as chapter-select crystals and debug warp points. You can find these crystals in multiple locations, including the starting town of Bellia. Interacting with a crystal labeled Tester Tools allows you to skip to any chapter beyond chapter 3 and fast-travel to the camp.
Other Useful Console Snippets
Because the console runs full JavaScript, you can use any valid RPG Maker MV API call. Below are safe examples:
- $gameParty.gainGold(99999) — Adds 99,999 gold
- $gameParty.members()[0].setLevel(99) — Sets the first party member to level 99
- $gameSwitches.setValue(60,false) — Disables testing mode
Always back up your save before running custom JavaScript, as malformed commands can corrupt your progress.
How to Unlock the Gallery via Save Editing
If you want to unlock all gallery entries without replaying the entire game, you can edit the gallery data file directly. This method is safe and reversible.
- Launch the game once to ensure Steam cloud save synchronization is active.
- Right-click Didnapper 2 in your Steam library → Manage → Browse local files.
- Navigate to www/save/ and locate gallery.json.
- Copy gallery.json to a backup folder before making any changes.
- Open the file in a code editor such as VS Code, Notepad++, or Sublime Text. Do not use Windows Notepad or Microsoft Word, as they may corrupt the JSON formatting.
- Use Find and Replace to change every instance of false to true.
- Save the file and close the editor.
- Return to the game and press F5 to reload. Check the gallery menu — all entries should now be accessible.
- Close the game normally and allow Steam to sync the updated save data.
Save File Location & Backup Guide
Knowing where your saves live is critical before you experiment with cheats or file edits.
Steam Version
Local save files are stored inside the game directory:
[Steam Library]/Didnapper 2/www/save/
Steam also mirrors these to its cloud save folder at:
C:\Program Files (x86)\Steam\userdata\[YourID]\[AppID]\remote\
Itch.io Version
The Itch.io build uses the same internal path:
[Install Folder]/Didnapper 2/www/save/
How to Back Up Saves
- Close the game completely.
- Copy the entire save/ folder to your Desktop or an external drive.
- Rename the backup with a timestamp, for example save_backup_v1.2.5.
- If anything goes wrong, delete the current save/ folder and restore your backup.
External Cheat Tools
Cheat Engine Tables
Community-made Cheat Engine tables are available for Didnapper 2. These tables let you scan and freeze memory values such as gold, HP, CP, and item quantities in real time. Download a table from a reputable cheat database, attach Cheat Engine to the Didnapper 2 process, and activate the scripts you need. Tables are version-sensitive, so update them after every game patch.
Mods with Built-In Cheats
Community mods such as Overkill 2 expand the cheat functionality with additional console commands, custom scenarios, and expanded battle mechanics. These mods are installed via a patch manager and require a legitimate copy of the base game. Note that mod compatibility varies by game version, so check the mod page for the latest supported build.
Hidden Developer Skills
The game code contains several skills that are normally disabled in release builds. They are only accessible when the game is launched directly from the RPG Maker MV editor in testing mode. While you cannot learn them through normal gameplay or the cheat menu, they can be enabled by editing the game database with RPG Maker MV itself. The known hidden skills are:
- Just win — Instantly wins any battle
- Just lose — Instantly loses any battle
- Instant capture — Applies capture state to target immediately
Editing the database directly is advanced and not recommended for casual users, as incorrect changes can break event scripts.
Safety Tips & Best Practices
- Always back up your save folder before using the cheat menu, console commands, or file edits. Copy the entire www/save/ directory to a safe location.
- Do not edit files while the game is running. Close Didnapper 2 and Steam completely before modifying any JSON or game data files.
- Use a dummy save for experimentation. Create a new game slot and test risky commands there before applying them to your main playthrough.
- Avoid the Set name cheat on your main save. Renaming characters can break event triggers that reference specific actor names in the script.
- Re-verify your game files after major patches. Steam updates can overwrite modified files. Right-click the game → Properties → Installed Files → Verify integrity of game files to restore defaults.
- Keep your Cheat Engine table updated. Outdated tables can crash the game or produce incorrect values.
Frequently Asked Questions
Does using cheats disable achievements?
No. Didnapper 2 is a single-player RPG Maker title with no anti-cheat integration. Using the built-in cheat menu, console commands, or save edits does not block Steam achievement unlocks.
Can I use cheats on a controller?
Partially. The main cheat menu requires a keyboard because Tab is not bound to any controller button by default. You can manually map Tab in the settings, but the escape mode text console (Shift + Page Up) is hard-coded and cannot be accessed without a physical keyboard.
What does the Captive cheat do?
It applies a visual state to the character sprite. It is purely cosmetic and does not restrict movement, combat, or NPC interactions. It functions identically to the DAMSEL cheat from the first game.
Why does the console return undefined?
In JavaScript, commands that do not explicitly return a value output undefined. This is standard behavior and confirms that your command executed without errors.
Can I corrupt my save with cheats?
Yes, if used carelessly. Commands that modify quest switches out of sequence or rename characters can break event triggers. Stick to safe options like Set gold, Set level, and WIN unless you have a backup.
Where can I find the Tester Tools crystals?
After running $gameSwitches.setValue(60,true), crystals appear in multiple locations. The easiest to reach is in Bellia, the starting town. Look for a glowing crystal near the entrance.
Final Thoughts
Didnapper 2 offers one of the most accessible cheat systems among modern RPG Maker releases. Between the in-game cheat menu, the escape mode console, the F8 debug terminal, and direct file editing, you have complete control over your gameplay experience without needing to install any third-party software.
Whether you want to speed through a difficult section, test endgame builds, or simply remove grind, the built-in tools have you covered. Just remember to back up your saves, test on dummy files when possible, and avoid risky edits like character renaming on your main playthrough. With those precautions in place, cheating in Didnapper 2 is safe, fast, and fully reversible.






