Star Trek Infinite Console Commands: Full Cheat List
Star Trek Infinite is a grand strategy title built on the Stellaris engine, set within the iconic Star Trek universe. Players command one of four major factions — the United Federation of Planets, the Klingon Empire, the Romulan Star Empire, or the Cardassian Union — as they expand across the galaxy through diplomacy, warfare, and exploration.
The game includes a fully functional debug console inherited from its engine foundation. This console allows direct manipulation of resources, fleets, technology, planetary conditions, and AI behavior. This guide compiles every verified console command, organized by category, along with the exact method to activate the console.
How to Open the Console
Accessing the console requires only a single keystroke during active gameplay.
- Launch Star Trek Infinite and load a save or start a new campaign.
- Press the ~ (tilde) key, located in the top-left corner of a standard keyboard.
- Type the desired command and press Enter to execute.
Many commands support auto-completion. Pressing Tab while typing reveals available IDs for traditions, ascension perks, ship designs, technologies, and other parameters.
Resource and Economy Commands
The following commands instantly add specified resources to the player's empire. If no amount is entered, most default to 5000.
| Command | Effect |
|---|---|
| cash [amount] | Adds Energy Credits. |
| minerals [amount] | Adds Minerals. |
| food [amount] | Adds Food. |
| alloys [amount] | Adds Alloys. |
| influence [amount] | Adds Influence. |
| unity [amount] | Adds Unity; defaults to 500. |
| engineering [amount] | Adds Engineering research points. |
| physics [amount] | Adds Physics research points. |
| society [amount] | Adds Society research points. |
| minor_artifacts [amount] | Adds Minor Artifacts. |
| menace [amount] | Adds Menace. |
| imperial_authority [amount] | Adds Imperial Authority; defaults to 10. |
| astral_threads [amount] | Adds Astral Threads. |
| max_resources | Fills all resource storages to maximum capacity. |
Research and Technology Commands
| Command | Effect |
|---|---|
| finish_research | Instantly completes all active research projects. |
| research_all_technologies [boolean] [amount] | Instantly researches all non-repeatable technologies. Add 1 to include space creatures and crisis techs. Add a second number for repeatable technologies. |
| research_technology [technology id] | Instantly researches a specific technology by ID. |
| techupdate | Re-rolls the current available technology choices. |
Empire and Government Commands
| Command | Effect |
|---|---|
| activate_all_traditions | Unlocks and activates all Traditions. |
| activate_ascension_perk [perk id] | Activates a specific Ascension Perk. Pressing Tab reveals available IDs. |
| activate_tradition [tradition id] | Activates a specific Tradition. Pressing Tab reveals available IDs. |
| unlock_edicts | Unlocks all edicts for the empire. |
| free_government | Toggles the ability to change governments without time limits or civic restrictions. |
| free_policies | Toggles unrestricted policy and species rights changes. |
| effect country_add_ethic = [ethic id] | Adds a specified ethic to the empire. Exceeding 3 points removes the lowest-attraction ethics. |
| effect country_remove_ethic = [ethic id] | Removes a specified ethic from the empire. |
| effect shift_ethic = [ethic id] | Shifts the empire's ethics toward the specified ID. |
| effect force_add_civic = [civic id] | Adds a civic to the empire. Incompatible civics remain inactive. |
| effect force_remove_civic = [civic id] | Removes a civic from the empire. |
| effect set_origin = [origin id] | Replaces the empire's origin with the specified ID. |
| random_ruler | Replaces the current ruler with a randomly generated one. |
| election | Triggers an immediate ruler election. |
| skills [amount] | Adds skill levels to every leader under player control; defaults to 1. |
| hire_all_leaders | Hires every leader currently available in the leader pool. |
| update_leader_pool | Refreshes the leader pool with new candidates. |
| effect unlock_council_slots = 1 | Unlocks an additional council slot. |
Fleet and Combat Commands
| Command | Effect |
|---|---|
| add_ship [design name] | Spawns a single ship of the specified design. Pressing Tab reveals NPC ship names. |
| create_navy [amount] | Creates a fleet using the most recent designs, consuming the specified percentage of Naval Capacity. 1 equals 100%. |
| invincible | Toggles invincibility for all player ships. |
| damage [amount] | Inflicts the specified hull damage on all ships in the selected fleet. |
| own | Transfers ownership of the selected fleet, starbase, or planet to the player. |
| break_fleet_contract | Returns a leased fleet to its original owner. |
Verified Ship Spawn Names
The add_ship command accepts specific design names tied to the Star Trek universe. The following values have been confirmed functional:
| Design Name | Result |
|---|---|
| Enterprise-D | U.S.S. Enterprise-D |
| Enterprise-E | U.S.S. Enterprise-E |
| Defiant | U.S.S. Defiant |
| Intrepid | U.S.S. Intrepid |
| Galaxy | Galaxy-class vessel |
| Sovereign | Sovereign-class vessel |
| Excelsior | Excelsior-class vessel |
| Miranda | Miranda-class vessel |
| California | U.S.S. Cerritos (California-class) |
| Warbird | Romulan Warbird |
| Bird of Prey | Klingon Bird of Prey |
| D'deridex | Romulan D'deridex-class Warbird |
| Negh'var | Klingon Negh'var-class vessel |
| Vor'cha | Klingon Vor'cha-class vessel |
| K't'inga | Klingon K't'inga-class vessel |
| Galor | Cardassian Galor-class vessel |
| Keldon | Cardassian Keldon-class vessel |
| Small Borg | Small Borg vessel |
| Medium Borg | Medium Borg vessel |
| Large Borg | Large Borg vessel |
| Constructor | Builder ship |
| Prototype | Science ship |
| Dauntless | Bulk Carrier |
Planet and Colony Commands
| Command | Effect |
|---|---|
| colonize [pop id] | Starts colonization of the selected celestial body using the specified pop. |
| grow_pops [amount] | Adds growing pops to the selected world; defaults to 1. |
| build_pops [amount] | Assembles robot pops on the selected world. Requires robot construction technology. |
| add_pops [species id] [amount] | Creates the specified number of pops from a species on the selected world. |
| kill_pop [pop id] | Removes the specified pop. |
| planet_class [celestial body id] | Changes the selected planet to a different class. |
| planet_size [size] | Changes the size of the selected planet. Values above 78 may cause visual glitches. |
| planet_happiness [amount] | Adds a happiness modifier to the selected planet; defaults to 100. |
| planet_ascension_tier [amount] | Sets the ascension tier of the selected planet. |
| effect add_building = [building id] | Adds a building to the selected planet. |
| effect add_district = [district id] | Adds a district to the selected planet. |
| effect add_deposit = [deposit id] | Adds a resource deposit or planetary feature. |
| effect remove_deposit = [deposit id] | Removes a resource deposit or planetary feature. |
| effect add_planet_devastation = [amount] | Adds or removes devastation. Negative values reduce it. |
| effect destroy_colony | Decolonizes the selected world entirely. |
| effect remove_modifier = [modifier id] | Removes a specified modifier from the selected planet or empire. |
| create_megastructure [megastructure id] | Creates a megastructure in the current system. Press Tab for IDs. |
| effect remove_megastructure = this | Removes the selected megastructure. |
| finish_terraform | Instantly completes all active terraforming processes. |
| survey | Surveys all celestial bodies. Requires at least one science ship. |
Diplomacy and Espionage Commands
| Command | Effect |
|---|---|
| add_opinion [source] [target] [amount] | Increases one empire's opinion of another. Defaults to 40. |
| force_integrate [country id] | Instantly integrates the target empire into the player's empire. |
| annex [target] | Takes control of all worlds and starbases belonging to the target. |
| communications | Establishes communications with every empire in the galaxy. |
| contact | Starts first contact with all empires. |
| add_spynetwork_value [target] [amount] | Adds infiltration progress against a target empire. |
| add_intel [target] [amount] | Adds intel on a target empire; defaults to 10. |
| add_loyalty [target] [amount] | Adds loyalty from a target subject; defaults to 10. |
| add_subject_xp [target] [amount] | Adds specialized subject experience; defaults to 10. |
| federation_add_experience [amount] | Adds Federation experience; defaults to 1000. |
| federation_add_cohesion [amount] | Adds Federation cohesion; defaults to 200. |
| federation_add_cohesion_speed [amount] | Adds monthly Federation cohesion; defaults to 10. |
| federation_examine_leader | Triggers a Federation succession event. |
| skip_federation_cooldowns | Toggles bypassing federation law change cooldowns. |
| skip_agreement_cooldowns | Toggles bypassing subject agreement term change cooldowns. |
| skip_galactic_community_cooldowns | Toggles bypassing resolution proposal cooldowns. |
| end_senate_session | Forces the current resolution to pass or fail immediately. |
| force_senate_vote | Ends the current senate recess. |
AI and Game Flow Commands
| Command | Effect |
|---|---|
| ai | Toggles all AI empires on or off. |
| debug_yesmen | Toggles AI empires always accepting player proposals. |
| debug_nomen | Toggles AI empires always rejecting player proposals. |
| instant_build | Toggles instant construction and upgrades. Also applies to AI empires; use only while paused. |
| instant_specialization_conversion | Toggles instant specialized subject conversion. |
| intel | Grants full galactic sight and disables first contact. |
| observe | Switches to observer mode. Warning: unpausing in this mode allows the AI to take control of the player empire. |
| play [empire id] | Switches player control to the specified empire. |
| debugtooltip | Reveals target IDs when hovering the mouse cursor over objects. |
| add_time [unit] [amount] | Adds time in days, months, or years. |
| event [event id] [target id] | Triggers a specific event. |
Archaeology and Astral Rift Commands
| Command | Effect |
|---|---|
| effect create_archaeological_site = [site id] | Adds an archaeological site to the selected celestial body. |
| finish_arc_stage | Completes the current chapter of an archaeological site. |
| spawn_astral_rift [rift id] | Spawns an astral rift in the current system. |
| finish_rift_stage | Completes the current chapter of the selected astral rift. |
| set_completed_rifts [amount] | Sets the number of completed Astral Rifts. |
Traits and Species Commands
| Command | Effect |
|---|---|
| add_trait_leader [leader id] [trait id] | Adds a trait to a leader. Entering only the leader ID reveals all available traits. |
| remove_trait_leader [leader id] [trait id] | Removes a trait from a leader. |
| add_trait_species [species id] [trait id] | Adds a trait to a species. |
| remove_trait_species [species id] [trait id] | Removes a trait from a species. |
Relics and Anomalies
| Command | Effect |
|---|---|
| add_relic [relic id] | Grants a specific relic. Typing all instead of an ID grants every relic. |
| activate_relic [relic id] | Activates the triumph effect of a specified relic. |
| add_anomaly [anomaly id] | Adds an anomaly to the selected celestial body. |
| activate_gateways | Activates all gateways across the galaxy. |
Branch Office and Miscellaneous Commands
| Command | Effect |
|---|---|
| branchoffice | Creates or takes control of a branch office on the selected world. |
| finish_special_projects | Instantly completes all special projects. |
| resource [amount] [resource] | Adds a specified amount of any resource by name. |
| advance_council_agenda [amount] | Adds progress to the council agenda. Without an amount, readies it for launch. |
Safety Tips and Best Practices
- Always create a manual save before entering any console command. Some effects are irreversible.
- Never activate instant_build while the game is unpaused, as it also affects AI empires and can destabilize the galaxy.
- Excessive use of planet_size above 78 may cause planets to render backwards or clip into other objects.
- Switching empires with play and then unpausing in observe mode can permanently transfer control to the AI.
- Using debug_yesmen and debug_nomen simultaneously causes unpredictable AI behavior; activate only one at a time.
- Spawning large numbers of ships with add_ship or create_navy may impact performance. Spawn in batches if necessary.
- Some commands require a target to be selected on the map before execution. If a command fails, verify that a planet, fleet, or system is highlighted.
Frequently Asked Questions
Does using console commands disable achievements?
Console commands do not disable Steam achievements in Star Trek Infinite. However, they alter the intended balance and may reduce the challenge of Ironman mode runs.
Can console commands be used in multiplayer?
No. The console is disabled in multiplayer sessions to maintain competitive integrity between players.
Why does a command fail to execute?
Common causes include missing required parameters, incorrect IDs, lack of a selected map target, or syntax errors. Using the Tab key for auto-completion helps prevent typos.
How can specific technology IDs be found?
Enable debugtooltip and hover over technologies in the research panel. The tooltip displays the internal ID needed for research_technology.
Is there a command to unlock the entire mission tree?
There is no single dedicated command to unlock all mission tree nodes at once. Individual nodes can be triggered using event commands with the appropriate event IDs.
Conclusion
Star Trek Infinite provides a deep and flexible console system that grants full control over nearly every mechanical layer of the game. From spawning iconic vessels like the Enterprise-D to reshaping galactic politics with debug_yesmen, the command list supports a wide range of playstyles. Used responsibly on a backup save, these tools allow players to experiment with alternate strategies, bypass bottlenecks, or simply enjoy the sandbox without restriction.






