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Star Trek Infinite Console Commands: Full Cheat List

Star Trek Infinite Console Commands

Star Trek Infinite is a grand strategy title built on the Stellaris engine, set within the iconic Star Trek universe. Players command one of four major factions — the United Federation of Planets, the Klingon Empire, the Romulan Star Empire, or the Cardassian Union — as they expand across the galaxy through diplomacy, warfare, and exploration.

The game includes a fully functional debug console inherited from its engine foundation. This console allows direct manipulation of resources, fleets, technology, planetary conditions, and AI behavior. This guide compiles every verified console command, organized by category, along with the exact method to activate the console.

How to Open the Console

Accessing the console requires only a single keystroke during active gameplay.

  1. Launch Star Trek Infinite and load a save or start a new campaign.
  2. Press the ~ (tilde) key, located in the top-left corner of a standard keyboard.
  3. Type the desired command and press Enter to execute.

Many commands support auto-completion. Pressing Tab while typing reveals available IDs for traditions, ascension perks, ship designs, technologies, and other parameters.

Resource and Economy Commands

The following commands instantly add specified resources to the player's empire. If no amount is entered, most default to 5000.

Command Effect
cash [amount] Adds Energy Credits.
minerals [amount] Adds Minerals.
food [amount] Adds Food.
alloys [amount] Adds Alloys.
influence [amount] Adds Influence.
unity [amount] Adds Unity; defaults to 500.
engineering [amount] Adds Engineering research points.
physics [amount] Adds Physics research points.
society [amount] Adds Society research points.
minor_artifacts [amount] Adds Minor Artifacts.
menace [amount] Adds Menace.
imperial_authority [amount] Adds Imperial Authority; defaults to 10.
astral_threads [amount] Adds Astral Threads.
max_resources Fills all resource storages to maximum capacity.

Research and Technology Commands

Command Effect
finish_research Instantly completes all active research projects.
research_all_technologies [boolean] [amount] Instantly researches all non-repeatable technologies. Add 1 to include space creatures and crisis techs. Add a second number for repeatable technologies.
research_technology [technology id] Instantly researches a specific technology by ID.
techupdate Re-rolls the current available technology choices.

Empire and Government Commands

Command Effect
activate_all_traditions Unlocks and activates all Traditions.
activate_ascension_perk [perk id] Activates a specific Ascension Perk. Pressing Tab reveals available IDs.
activate_tradition [tradition id] Activates a specific Tradition. Pressing Tab reveals available IDs.
unlock_edicts Unlocks all edicts for the empire.
free_government Toggles the ability to change governments without time limits or civic restrictions.
free_policies Toggles unrestricted policy and species rights changes.
effect country_add_ethic = [ethic id] Adds a specified ethic to the empire. Exceeding 3 points removes the lowest-attraction ethics.
effect country_remove_ethic = [ethic id] Removes a specified ethic from the empire.
effect shift_ethic = [ethic id] Shifts the empire's ethics toward the specified ID.
effect force_add_civic = [civic id] Adds a civic to the empire. Incompatible civics remain inactive.
effect force_remove_civic = [civic id] Removes a civic from the empire.
effect set_origin = [origin id] Replaces the empire's origin with the specified ID.
random_ruler Replaces the current ruler with a randomly generated one.
election Triggers an immediate ruler election.
skills [amount] Adds skill levels to every leader under player control; defaults to 1.
hire_all_leaders Hires every leader currently available in the leader pool.
update_leader_pool Refreshes the leader pool with new candidates.
effect unlock_council_slots = 1 Unlocks an additional council slot.

Fleet and Combat Commands

Command Effect
add_ship [design name] Spawns a single ship of the specified design. Pressing Tab reveals NPC ship names.
create_navy [amount] Creates a fleet using the most recent designs, consuming the specified percentage of Naval Capacity. 1 equals 100%.
invincible Toggles invincibility for all player ships.
damage [amount] Inflicts the specified hull damage on all ships in the selected fleet.
own Transfers ownership of the selected fleet, starbase, or planet to the player.
break_fleet_contract Returns a leased fleet to its original owner.

Verified Ship Spawn Names

The add_ship command accepts specific design names tied to the Star Trek universe. The following values have been confirmed functional:

Design Name Result
Enterprise-D U.S.S. Enterprise-D
Enterprise-E U.S.S. Enterprise-E
Defiant U.S.S. Defiant
Intrepid U.S.S. Intrepid
Galaxy Galaxy-class vessel
Sovereign Sovereign-class vessel
Excelsior Excelsior-class vessel
Miranda Miranda-class vessel
California U.S.S. Cerritos (California-class)
Warbird Romulan Warbird
Bird of Prey Klingon Bird of Prey
D'deridex Romulan D'deridex-class Warbird
Negh'var Klingon Negh'var-class vessel
Vor'cha Klingon Vor'cha-class vessel
K't'inga Klingon K't'inga-class vessel
Galor Cardassian Galor-class vessel
Keldon Cardassian Keldon-class vessel
Small Borg Small Borg vessel
Medium Borg Medium Borg vessel
Large Borg Large Borg vessel
Constructor Builder ship
Prototype Science ship
Dauntless Bulk Carrier

Planet and Colony Commands

Command Effect
colonize [pop id] Starts colonization of the selected celestial body using the specified pop.
grow_pops [amount] Adds growing pops to the selected world; defaults to 1.
build_pops [amount] Assembles robot pops on the selected world. Requires robot construction technology.
add_pops [species id] [amount] Creates the specified number of pops from a species on the selected world.
kill_pop [pop id] Removes the specified pop.
planet_class [celestial body id] Changes the selected planet to a different class.
planet_size [size] Changes the size of the selected planet. Values above 78 may cause visual glitches.
planet_happiness [amount] Adds a happiness modifier to the selected planet; defaults to 100.
planet_ascension_tier [amount] Sets the ascension tier of the selected planet.
effect add_building = [building id] Adds a building to the selected planet.
effect add_district = [district id] Adds a district to the selected planet.
effect add_deposit = [deposit id] Adds a resource deposit or planetary feature.
effect remove_deposit = [deposit id] Removes a resource deposit or planetary feature.
effect add_planet_devastation = [amount] Adds or removes devastation. Negative values reduce it.
effect destroy_colony Decolonizes the selected world entirely.
effect remove_modifier = [modifier id] Removes a specified modifier from the selected planet or empire.
create_megastructure [megastructure id] Creates a megastructure in the current system. Press Tab for IDs.
effect remove_megastructure = this Removes the selected megastructure.
finish_terraform Instantly completes all active terraforming processes.
survey Surveys all celestial bodies. Requires at least one science ship.

Diplomacy and Espionage Commands

Command Effect
add_opinion [source] [target] [amount] Increases one empire's opinion of another. Defaults to 40.
force_integrate [country id] Instantly integrates the target empire into the player's empire.
annex [target] Takes control of all worlds and starbases belonging to the target.
communications Establishes communications with every empire in the galaxy.
contact Starts first contact with all empires.
add_spynetwork_value [target] [amount] Adds infiltration progress against a target empire.
add_intel [target] [amount] Adds intel on a target empire; defaults to 10.
add_loyalty [target] [amount] Adds loyalty from a target subject; defaults to 10.
add_subject_xp [target] [amount] Adds specialized subject experience; defaults to 10.
federation_add_experience [amount] Adds Federation experience; defaults to 1000.
federation_add_cohesion [amount] Adds Federation cohesion; defaults to 200.
federation_add_cohesion_speed [amount] Adds monthly Federation cohesion; defaults to 10.
federation_examine_leader Triggers a Federation succession event.
skip_federation_cooldowns Toggles bypassing federation law change cooldowns.
skip_agreement_cooldowns Toggles bypassing subject agreement term change cooldowns.
skip_galactic_community_cooldowns Toggles bypassing resolution proposal cooldowns.
end_senate_session Forces the current resolution to pass or fail immediately.
force_senate_vote Ends the current senate recess.

AI and Game Flow Commands

Command Effect
ai Toggles all AI empires on or off.
debug_yesmen Toggles AI empires always accepting player proposals.
debug_nomen Toggles AI empires always rejecting player proposals.
instant_build Toggles instant construction and upgrades. Also applies to AI empires; use only while paused.
instant_specialization_conversion Toggles instant specialized subject conversion.
intel Grants full galactic sight and disables first contact.
observe Switches to observer mode. Warning: unpausing in this mode allows the AI to take control of the player empire.
play [empire id] Switches player control to the specified empire.
debugtooltip Reveals target IDs when hovering the mouse cursor over objects.
add_time [unit] [amount] Adds time in days, months, or years.
event [event id] [target id] Triggers a specific event.

Archaeology and Astral Rift Commands

Command Effect
effect create_archaeological_site = [site id] Adds an archaeological site to the selected celestial body.
finish_arc_stage Completes the current chapter of an archaeological site.
spawn_astral_rift [rift id] Spawns an astral rift in the current system.
finish_rift_stage Completes the current chapter of the selected astral rift.
set_completed_rifts [amount] Sets the number of completed Astral Rifts.

Traits and Species Commands

Command Effect
add_trait_leader [leader id] [trait id] Adds a trait to a leader. Entering only the leader ID reveals all available traits.
remove_trait_leader [leader id] [trait id] Removes a trait from a leader.
add_trait_species [species id] [trait id] Adds a trait to a species.
remove_trait_species [species id] [trait id] Removes a trait from a species.

Relics and Anomalies

Command Effect
add_relic [relic id] Grants a specific relic. Typing all instead of an ID grants every relic.
activate_relic [relic id] Activates the triumph effect of a specified relic.
add_anomaly [anomaly id] Adds an anomaly to the selected celestial body.
activate_gateways Activates all gateways across the galaxy.

Branch Office and Miscellaneous Commands

Command Effect
branchoffice Creates or takes control of a branch office on the selected world.
finish_special_projects Instantly completes all special projects.
resource [amount] [resource] Adds a specified amount of any resource by name.
advance_council_agenda [amount] Adds progress to the council agenda. Without an amount, readies it for launch.

Safety Tips and Best Practices

  • Always create a manual save before entering any console command. Some effects are irreversible.
  • Never activate instant_build while the game is unpaused, as it also affects AI empires and can destabilize the galaxy.
  • Excessive use of planet_size above 78 may cause planets to render backwards or clip into other objects.
  • Switching empires with play and then unpausing in observe mode can permanently transfer control to the AI.
  • Using debug_yesmen and debug_nomen simultaneously causes unpredictable AI behavior; activate only one at a time.
  • Spawning large numbers of ships with add_ship or create_navy may impact performance. Spawn in batches if necessary.
  • Some commands require a target to be selected on the map before execution. If a command fails, verify that a planet, fleet, or system is highlighted.

Frequently Asked Questions

Does using console commands disable achievements?

Console commands do not disable Steam achievements in Star Trek Infinite. However, they alter the intended balance and may reduce the challenge of Ironman mode runs.

Can console commands be used in multiplayer?

No. The console is disabled in multiplayer sessions to maintain competitive integrity between players.

Why does a command fail to execute?

Common causes include missing required parameters, incorrect IDs, lack of a selected map target, or syntax errors. Using the Tab key for auto-completion helps prevent typos.

How can specific technology IDs be found?

Enable debugtooltip and hover over technologies in the research panel. The tooltip displays the internal ID needed for research_technology.

Is there a command to unlock the entire mission tree?

There is no single dedicated command to unlock all mission tree nodes at once. Individual nodes can be triggered using event commands with the appropriate event IDs.

Conclusion

Star Trek Infinite provides a deep and flexible console system that grants full control over nearly every mechanical layer of the game. From spawning iconic vessels like the Enterprise-D to reshaping galactic politics with debug_yesmen, the command list supports a wide range of playstyles. Used responsibly on a backup save, these tools allow players to experiment with alternate strategies, bypass bottlenecks, or simply enjoy the sandbox without restriction.

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